﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SimpleGame
{
    public class ChooseWork : Screen
    {
        SpriteBatch spriteBatch;
        Texture2D bgRoom;
        public override void Init(Game1 game)
        {
            _game = game;
            this.spriteBatch = _game.spriteBatch;
            bgRoom = _game.Content.Load<Texture2D>("bgRoom");
        }

        public override void OnResize()
        {
            throw new NotImplementedException();
        }

        public override bool Update(GameTime gameTime)
        {
            return true;
        }

        public override void Draw(GameTime gameTime)
        {
            spriteBatch.Begin();
            spriteBatch.Draw(bgRoom, new Vector2(0, 0), Color.White);
            spriteBatch.End();
        }
    }
}
